What do preferred players get in swtor




















Lastly, we will be making changes to Medical Probes and Quick Travel. Medical Probes allow a character to revive where they died instead of recovering at a Medical Station. Quick Travel allows characters to immediately travel to a discovered point on their current planet.

Both of these features have been primarily available to Subscribers, while Preferred and Free-to-Play players could only obtain consumable versions via the Cartel Market. Both of these features are being removed from the Cartel Market and every player will be able to revive or Quick Travel where applicable!

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Alternatively, the player can choose not to wear a helmet at all for easier content, to wear a helmet or mask they like the look of, or wear smaller headpiece like a circlet. Free-to-play and preferred players can not choose to unify the colors of their armor so all pieces automatically look good together and match. Often, the game has a bug where the player's colors become unified, even if the player does not have the unlock.

Alternatively, the player can choose pieces that go well together without being unified, or use dyes in each individual piece to make them match each other. Preferred players who were previously subscribed can also get the unify colors unlock for free for all character by using a referral link.

Players can use chat to speak to other players on the planet. Free-to-play accounts are limited to one message per minute, and preferred players have a short time limit of one message every 15 seconds. This is to help prevent spam. I have also heard some free-to-play players can not chat and are prompted to subscribe - this is confusing, and I am unsure why it's happening - you may have to reach level 25 to chat this was a restriction that has been removed but may still be applying for some accounts?

Subscribers pay slightly less credits for most in-game purchases from the user interface or from in-game vendors. There are also some things that normally cost credits, like respecialization, which are free to subscribers. Free-to-play players can only have 1 crew crafting skill per character. Preferred players get 2, aand subscribers get the max of 3. However, if you are a former subscriber and are currently preferred, you can unlock a third screw skill for your character by using a referral link from another subscribed player.

Free-to-play and non-previously-subscribed preferred players can purchase additional crew skill slots at CC per crew skill per character or CC per crew skill for every character on the account, for a total of 3 crew skills per character.

Free-to-play players can only craft a single item at a time per companion, while subscribers can queue items up 5 to be crafted per companion. Free-to-play players can have 4 character per sever, for a total of 20 characters across all servers.

This more than enough to try a variety of classes. Additional characters lots can be unlocked at CC per slot on each server for a max of slots per server. Free-to-play players can only sell 2 items at a time on the GTN player market per character, preferred players can sell 5, and subscribers can sell More slots can be purchased at a cost of 10 slots for CC per characters or 10 slots for CC for every character on the account.

All players get 3 inventory rows for free. Free-to-play and preferred players can purchase 3 additional rows with credits, while subscribers can purchase all 5 additional rows with credits. An additional row of inventory unlock can be purchased for CC per character or a row for every character on the account for CC.

Preferred players who were previously subscribed can also get one free inventory row per character by using a referral link. Players can store bound items in their Cargo Hold, sometimes known as their green bank. Free-to-play and Preferred players can unlock access to their cargo hold, but do not have access by default. The unlock costs CC per character or 1, CC for the entire account. Preferred players who previously subscribed retain access to their bank and bank tabs they got while subscribed, but can not buy any new tabs with credits.

Subscribers can buy additional tabs with credits. Additional Cargo Hold tabs can be purchased at CC per tab per character by all players, or 1, CC per tab for every character on the account for a total of 6 tabs per character. All players have access to the yellow legacy bank, including free-to-play and preferred players. All players can store unlimited credit funds in the legacy bank.

If a player is in a guild, they will not be able to access the guild bank even if they are of the correct rank if they are on a free-to-play of preferred account. An unlock to access the guild bank inventory can be purchased for CC per character or 1, CC for the entire account, but it still does not grant access to the guild credit fund, including the ability to summon which costs credits. Players can send mail with credits and items between their characters and to other players.

Free-to-play players can only receive mail, they can not send it at all. Preferred players can send mail with a limit of one item attached, and can not mail credits at all.

Subscribers can send mail with credits and up to 8 items attached per mail. This is to prevent spam. All players access the Sprint ability which lets them run faster. Subscribers and preferred players get it at level 1, and free-to-play players get it at level All players can get a mount which allows them to move faster, subscribers get it at level All players can purchase the ability to use a mount as early as level 1 with an unlock that costs CC per character, or purchase a legacy unlock that requires legacy level 2 and 40, credits.

Quickbars are where players store their abilities during combat. Free-to-play players can access 3 quickbars 36 abilities , preferred players can access 5 60 abilities and subscribers can access all 6 72 abilities. Most players should be able to store most of their combat abilities across 3 bars even at higher levels, and use the additional bars for useful abilities that are not used during combat. Additional quickbars can be unlocked at CC per character, or CC for an additional quickbar for every character on the account for a total of 6 quickbars.

Players who reach level 75 have the ability to earn extra gear through the Renown system, which gratns a random box of gear based on xp you earn after you reach level Preferred players can continue to earn gear this way even after they unsubscribe, but at a reduced rate. Preferred players who do not have the later expansions unlocked can not access the level 75 Renown system. Players who run Flashpoints receive many rewards for running them, from xp to credits to items.

Free-to-play and preferred who run group flashpoints will be limited to rewards from 10 of the last Flashpoint bosses per week. They will still get the other rewards. Subscribed players can end their day at a cantina or other rest area and earn xp faster the next time they log in. All players can make a Human, Cyborg or Zabrak character.

Subscribers will have some additional choices available per class, but can not automatically make any species for any class. Additional species unlocks cost CC, or 1,, credits and any level 50 character subscribers only , or requires you to level 50 on one of the above listed combinations for that species subscription required to create the character without the unlock, but you do not need to maintain the subscription after.

Free-to-play players can not trade, preferred players can trade after level 10, subscribers can trade normally. Valor is a type of rank earned through PvP. All players receive one free outfit slot. Free-to-players can purchase up to a total of four slots with credits, preferred can purchase up to the 5th, while subscribers can purchase up to the max of 16 with credits.

Additional outfit designer slots can be purchased by all players at CC per slot per character or CC for a slot for each character on the account, for a total of 16 slots per character.

Players can customize the way their companions look with companion customization skins. The basic strongholds of Coruscant and Dromund Kaas only cost 5, credits for their initial unlock, and you can unlock quite a few rooms a little bit at a time before you get to rooms that are beyond your credit cap. Crafting unfortunately is severely hindered for prefered players, as you can only queue up on crafted item per companion at a time instead of queueing up many items and allowing your companions to craft them over time even if you are away from the computer.

The good news is if you are crafting for fun and for yourself, rather than as part of a crafting production line, crafting as a preferred player is very viable, especially if you buy the unlock which allows you to have all three crew slots available. Roleplaying is a way of acting as your character, and interacting with other players as if you are your character in chat — you could roleplay as a serene jedi, a hardened trooper, or even an imperial mechanic!

I was no longer logging in and playing like I used to. I knew, eventually, that my account would go into the Preferred status, because I removed my payment information from my account before my subscription ran out to prevent it from auto-renewing. However, even though I knew it was coming, I was a bit shocked when I did finally log in, because my guild needed a fill-in for an operations group, and I was available.

There are some restrictions compared to being a subscribed player! In order to even get into the Operation, I needed to consume an Operations Pass. No problem, I have millions of credits. I ended up using Cartel Coins, which I had saved up from when I was a Subscriber, to purchase the one-week consumable Operations pass. When I finally got into the Operation, my guildies warned me not to remove my gear.

We did run into a bug during the Operator IX fight in the Terror From Beyond operation, where there was an error transitioning from one color to the next during the first phase. Anyway, one of my guildies put in the report for me, so at least it got done. If I do start playing on a regular basis again, I will subscribe. For anyone who is considering an account status change, what follows is intended to help make your decision an informed one.

All prices are USD. Thank you to all who contributed. Preferred and Free-to-play Restrictions. Credit Cap One of the biggest challenges is the credit cap. Chat Free-to-Play players are locked out of chat until level 25, to help prevent chat spam.



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